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Blockade Runner – Destruction Demonstation

admin by admin
July 13, 2020
in Uncategorized
29
Blockade Runner – Destruction Demonstation



Reminder: Portions of the video area a visualization, emphasize “not in game”! (read more below)

After a long hiatus on videos, we demonstrate one of the systems we’re focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article below in the description.), as well as explain a bit of the reasoning behind the months of work we’ve put into plating, angles, and prefabs.

Next video on the list is a visualization of the power-line systems, so stay tuned and keep an eye out for the next major update to Blockade Runner!

Article regarding the battle plan:

—————————–

Our Mission Statement:

Blockade Runner has been in development for over a year, and is the beginning of a Multiplayer First Person Adventure game inspired by our childhood with legos and games such as EV: Nova, Pirates, Star Fox, Shadows of the Empire, Tie Fighter, GoldenEye, as well as both Zach Barth’s Infiniminer (which proved to us the game is technically possible), and Markus “Notch” Persson’s Minecraft, having proved unequivocally that endurance and community could allow a unique vision to blossom.

The game will be a mashup of individual characters inhabiting fully destructible, functional, and living starships, where you and your friends explore, build, fight, and survive a universe filled with galactic conquest! Every chunk of your ship’s rusted mass will matter: a single severed utility line could be the difference between victory or defeat, and using our proprietary “Liquid Cubed” algorithm the vacuum of space will at all times be a continual threat with only mere bulkheads seperating you from the endless void!

Developing Blockade Runner is a 7 days a week, full-time passion for us to ensure we deliver on what we’ve promised. Our minds are set on building something that truly stands on its own, and is one of the reasons why we`re building the engine from scratch rather than using out-of-the-box solutions. With Blockade Runner we hope to bring together the best of the game mechanics we grew up on during 80-90’s with what’s now possible in the 21st century.
——————————

About ZanMgt:

A one of a kind six sibling studio of indie game developers building games together since childhood. With years of experience and a passion for the work, we’re excited to be a part of the indie game community!
——————————

Special Thanks:

We’d like to thank both Zach Barth for inspiring us with Infiniminer, and Markus “Notch” Persson for creating Minecraft; without either of which Blockade Runner would not exist
——————————

Blockade Runner is currently being developed for the PC and is a custom built engine using XNA as a renderer.

Website:

Community Forums:

Developer IRC Chat:

IndieDB Page:

ZanMgt’s Liquid Cubed Tech Demo:

———————-

Music “nibiru rising” by Samuel “SMH” Huse

Music “Meditation” by Whitaker Blackall

Music “Dark-Line Spectrum” by Frank “Skyrunner” Scheffel

Logo’s reflection painting by Ajda Gregorcic

Nguồn: https://vestingpoint.com/

Xem thêm bài viết khác: https://vestingpoint.com/game/

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Comments 29

  1. Sideswipe says:
    2 years ago

    R.I.P. until Liquid Cubed gets finished.

    Reply
  2. WallMartProductions says:
    2 years ago

    So im viewing this video again after like 3 years and wonder where this game is at, at this point?
    I remember i played like a prototype where i could build some ships and then fly them but havent checked the game out after that.

    Reply
  3. Nicholas Delli Paoli says:
    2 years ago

    Yo this is cool

    Reply
  4. Holy Doggo says:
    2 years ago

    i noticed how much competition this game is going to get. with space engineers…. well.. space engineers is really it.

    Reply
  5. masterzh says:
    2 years ago

    Great god… <3

    Reply
  6. Muvi says:
    2 years ago

    ZanMgt. Please make a gamemode called blockade wars. There would be like huge space battles like in starwars and other movies. There would be like 30 players in a match!

    Reply
  7. himynamesfather says:
    2 years ago

    why not do the dissolving hull technique from star trek: bridge commander. just throwing a thought out there. looks great, this also reminds of of halo 2. keep up the good work.

    Reply
  8. Atlas Cepheus says:
    2 years ago

    So it'd be like Red Faction/Minecraft/Star Trek…IN SPACE.

    Reply
  9. KornyFX says:
    2 years ago

    Dudes this game is going to be so freaking awesome when its done ^_^

    Reply
  10. Austin Walters says:
    2 years ago

    Are you guys planing on adding oxygen in ships and stuff like that?

    Reply
  11. steve69941 says:
    2 years ago

    Ugh

    Reply
  12. Grandpa Hoovy says:
    2 years ago

    are there, or will there be gravity wells? sorry, but ii haven't been keeping up.

    Reply
  13. Iago M.V. Santaniello says:
    2 years ago

    wut about planets?

    Reply
  14. SmarticleAnimations says:
    2 years ago

    Does this game work with windows 8, and if not will it later on?

    Reply
  15. ZanMgt says:
    2 years ago

    Yes indeed. 🙂

    Reply
  16. Iago M.V. Santaniello says:
    2 years ago

    0.o can I stick a giant thruster to an asteroid and make it fly?

    Reply
  17. LitTorchGaming says:
    2 years ago

    i want this game this looks amazing

    Reply
  18. Toylore says:
    2 years ago

    Got 1:30 into the video before I began throwing money at the screen. This looks amazing, I'm gonna buy this as soon as I get around to robbing a bank for some money.

    Reply
  19. Alex Evans says:
    2 years ago

    you should not have it deteriorate then after the fight you can send a salvaging team to go harvest the other pieces that would be kinda cool

    Reply
  20. NotPsychic says:
    2 years ago

    I NEED THIS GAME!!!!!!!!!!!!!!!!!

    Reply
  21. Jern Derr says:
    2 years ago

    Im DEFINATELY making a big ship with tons of lasers on the bottom and sides to own people with.

    Reply
  22. Herp Derpingson says:
    2 years ago

    These guys code so slow….
    BTW all textures suck! Cant you have a bit more cleaner and sleeker textures, instead of grey dull metal coloured stuff. I know there are shaceships and this is how they actually look like but this is a video game. It is supposed to look pretty.

    Reply
  23. Terner Thompson says:
    2 years ago

    Jesus H Chirst that's the most impressive thing i've seen all day

    Reply
  24. Nitofex says:
    2 years ago

    GOD DAMNIT I WUD GLADLY GET THIS GAME FOR 50$… too bad im a kid and my dads a dick.

    Reply
  25. GeneralMcNeil says:
    2 years ago

    oh, I thought after seeing minecraft on there that the possibility would at least exist. sorry for the trouble XD

    Reply
  26. ZanMgt says:
    2 years ago

    It depends on the size of the pieces. The one thing we don't want is a large section of ship floating *inside* of a ship, for performance reasons. Said section of ship will probably try and get kicked out of the ship if possible, or just deteriorate.

    Reply
  27. han1014 says:
    2 years ago

    counter to giant laser: cover the entire ship in mirrors!

    Reply
  28. civitas parisiorum says:
    2 years ago

    Sweet….Once the Power System Update comes out, I'll be able to Remake the First scene in ME2 where Shepards ship gets attacked! SWEET!

    Reply
  29. Iago M.V. Santaniello says:
    2 years ago

    PLernitbuster yea!

    Reply

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